Tuesday, November 15, 2022

Planet Eaters update:

 Part two is up: Here's the first page:


read the other five HERE!


I'll be back later today with more quake city. 


Tuesday, November 8, 2022

Quake City: Causes

What is Quake City? 

A series of blog posts, very much inspired by the Batman: Cataclysm  storyline from DC detailing an urban based superhero RPG adventure/campaign designed to take place during the aftermath of major tectonic disturbance or similar disaster. 



 Natural causes

It may serve the flavor of the campaign to have the quake be of a conventional sort. A natural quake removes a guilty party who can be simply punched away. It’s a cold choice that will add a layer bleak hopelessness to your game as heroes accustomed to finding meaning and bringing justice will have no real opportunities to do either. 


Tectonic

Complications: Tsunami, aftershocks.


Meteor Strike

Complications: Tsunami, aftershocks, additional impacts.


Volcanic

A new mountain rises off the coast. 

Complications: Tsunami, aftershocks, further eruptions, toxic gas, ash fall, potential pyroclastic flow. A volcanic event can leave an area unlivable for decades. 



Be sure to check out the first chapter of my webcomic.

Wednesday, November 2, 2022

Running and Playing Quake City:

 What is Quake City? 

A series of blog posts, very much inspired by the Batman: Cataclysm  storyline from DC detailing an urban based superhero RPG adventure/campaign designed to take place during the aftermath of major tectonic disturbance or similar disaster. 


Post Two:

Running and Playing Quake City:


Although, as presented here Quake City is Thornhaven, USA,  it could be any city real or fictional in any universe.


GM’s may wish to  begin gameplay just before the quake. PCs can be together or separate, engaged in their day to day lives or in the middle of an adventure. The quake will throughly alter the landscape and reframe the context of whatever it is they are doing. 


Short solo adventures leading up to the quake may provide an excellent opportunity for character development. 


The quake alters the status quo- so players new to the setting will not be at any particular disadvantage as they learn its specific characteristics. Everyone, including its longtime residents, PCs or otherwise must learn the new normal. 


If using published setting, it might be a good idea to let most of the established characters remain missing or out of action due to injury or other reasons. This will give the PCs characters time to shine. 



Other stuff:
An additional reminder for anyone who missed it, I launched my Webcomic The Planet Eaters earlier this week, you can read the first installment here: The Planet Eaters

Here is the new cover I just drew this morning for another website: 


Mars: I've fooled around with a lot of ideas, but what I really want to do is make it into a complete game with full color art. 

Back in a few days with some more Quake City. 

Tuesday, November 1, 2022

The Planet Eaters Part One on Webtoons.

 After spending about a year taking it apart and putting it back together, I've launched my comic on Webtoons:

Part One is Available Now:

Here's a preview of the first page:


Go here to read the rest:  THE PLANET EATERS PART ONE

I'll be back tomorrow with another installment of Quake City!


Wednesday, October 26, 2022

SH RPG Quake City and a word about my upcoming thing.

 What is Quake City? 

Right now it's series of blog posts detailing an urban based superhero RPG adventure/campaign designed to take place during the aftermath of major tectonic disturbance or similar disaster. 





[Post One]


Introduction

Thornhaven is a brooding, gothic, decaying Rust Belt metropolis.  Criminal gangs fight an endless war for control of the city’s rackets unchecked by the corrupt and indifferent police force. 


How it Starts:

It’s 1974, October 24th, 4:30  Friday afternoon, happy hour, rush hour. Bridges that should have been rebuilt half a century ago are overpacked with cars. It’s raining. Potholes fill with water and the storm drains roar almost loud enough to drown out the noise of the commute. 


4:31: Giant swarms of birds spontaneously take flight and depart the city. 


4:33:15 The tremors begin. The initial quake lasts for 22 seconds. At its peak, it registers a 6.6 on the Richter scale. The destruction is nearly unimaginable.


4:34 Tens of thousands are dead. Tens of thousands more lie trapped under the rubble. Two of the cities three major bridges have collapsed. Buildings have fallen over. Skyscrapers lean against one another. Entire city blocks have vanished. In their place stand new mountain born mountain ranges made of rubble and distorted, uplifted streets. A pall of dust hangs in the rain, reducing visibility to zero. The screaming starts. It will go on for a very long time. 


4:41: Mass breakout from the Barnibus Asylum for the criminally insane.


4:46: Riots at Ajax Penitentiary begin. 


4:50  Somewhere, something is burning. 





OTHER STUFF
I'm running a 5e Spelljammer game, although, the WotC set contains so little actual content it could just as easily have been in BX so far. I don't dislike 5E and all the crazy races make sense for me in the context of fantasy space. Expect some posts about that soon- in the interim, you can read about the first session here. You even get a color map. 

For the last year, I've been focusing on comics. I will launch my webcomic The Planet Eaters, with a complete five page installment on Monday 10/31. Working well ahead I have built a sizable buffer of pages and regular updates will follow. 

What is The Planet Eaters? 
A full color, futuristic, Bronze Age styled cosmic superhero comic. The primary action takes place in the year 3077 and concerns the actions of a group of heroes defending the earth and other worlds from the titular threat. 

If this seems like deja vu to anyone, it's because it's my second attempt at this comic. Think of it as an alternate universe, if you like. 

The main differences between the first and second versions: I have an outline now, the new version is in color and the art is much improved. Certain story elements have been removed. A few others have been added or augmented or completely changed. 

Random Art Preview