What is Quake City?
Right now it's series of blog posts detailing an urban based superhero RPG adventure/campaign designed to take place during the aftermath of major tectonic disturbance or similar disaster.
Thornhaven is a brooding, gothic, decaying Rust Belt metropolis. Criminal gangs fight an endless war for control of the city’s rackets unchecked by the corrupt and indifferent police force.
How it Starts:
It’s 1974, October 24th, 4:30 Friday afternoon, happy hour, rush hour. Bridges that should have been rebuilt half a century ago are overpacked with cars. It’s raining. Potholes fill with water and the storm drains roar almost loud enough to drown out the noise of the commute.
4:31: Giant swarms of birds spontaneously take flight and depart the city.
4:33:15 The tremors begin. The initial quake lasts for 22 seconds. At its peak, it registers a 6.6 on the Richter scale. The destruction is nearly unimaginable.
4:34 Tens of thousands are dead. Tens of thousands more lie trapped under the rubble. Two of the cities three major bridges have collapsed. Buildings have fallen over. Skyscrapers lean against one another. Entire city blocks have vanished. In their place stand new mountain born mountain ranges made of rubble and distorted, uplifted streets. A pall of dust hangs in the rain, reducing visibility to zero. The screaming starts. It will go on for a very long time.
4:41: Mass breakout from the Barnibus Asylum for the criminally insane.
4:46: Riots at Ajax Penitentiary begin.
4:50 Somewhere, something is burning.