RAT: (Master, Professor, Doctor) Outside the royal family, rats officially occupy the highest caste niche. They see themselves as the best imperial society has to offer. Members of the leech caste see it differently, however. Rats run the empire as scholars, wizards, ministers, magistrates and bureaucrats. Status within rat circles is based on seniority. Rats are notorious snobs.
Thick furred, 2-2.5 meter tall rodents, trained in magic nearly since birth, rats serve as the ministers and functionaries of the empire. Rats also have near universal obsession with astronomy, and refer to the discipline as the secret science. Despite the near continual overcast, rat astronomers track every object in the heavens. All imperial rats belong to one
of thirty clans. The clans are in constant conflict with one another.
The rat's prime requisite is intelligence. A score of 13 or above results in a 10% bonus to earned experience.
RESTRICTIONS: Rats use 1d8 to determine hit points. They may not wear any sort of armor, and may only carry a quarter-staff as a weapon.
SPECIAL ABILITIES: Rats are spell-casters. As they gain levels they attain access to more and more powerful spells. The rat inscribes these incantations upon his staff in a personal secret language.
WEIRD: All rats are born as twins. One twin is slain out of hand and preserved in jar. The jar and its contents represent the living twin’s most prized possession. Many rats speak to their twin as a confidant while alone. Further, on nights of the full moon rats may communicate over long distances with one another by speaking through their twins.