I still have three left to illustrate, and. I am conflicted as to whether or not to add in some combat tricks, like disarm, formated like the forager's skills, for the skeleton. Or maybe give the martial classes the ability to move around bonuses to AC or to hit depending on what they want to focus on from round to round. However, I want to keep the skeleton dead simple (see what I did there?) for players who don't want to fuck with a lot of options.
Also, in AoL, class is caste is race.
I will reskin the dwarf as either frankenstein monster guys or cave men- email me if you have a strong opinon.
Also email me if you want this as a .pdf.
Post a Comment