Monday, January 25, 2010

The Forgotten Depths 1pg wilderness.

Once a seabed, now a tropical wilderness hidden away in the cold north. What secrets does it contain? What horrors of the dark and deep places remain, nurturing their unwholesome appetites, waiting for a chance to feed?


Anyway, one night about a month ago I was reading Warlord of Mars and, although there is no atmosphere plant in the story itself, there are references to the one Carter visited at the end of Under the Moons of Mars, which got me thinking about such things and how they might impact the landscape around them, which led to this-

One page wilderness hextravaganza... Metal Earth Style.
Get it here:
The Forgotten Depths

Note- there are no game stats with the hex descriptions, but I'm working on a short Metal Earth Critter Kodex (TM) that will give stats for all the varmints. Look for it soon; expect it later.
There is also a 1pg dungeon adventure in the works (it's pretty much done, I just need to redraw the map. It's called The Tower of the Changer, and is located in hex 0501 of the map above. I tried to get all three ready for the holidays, but it didn't work out.

I'll try to post one of the two over the next week or so.
Also, I have three new character classes in the works: Scout, Emissary and Slayer.

14 comments:

  1. Man, that thing is packed full of cool! I think I like the drunken sasquatch the best.

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  2. Thanks! FYI. I loaded a corrected version about ten minutes after I uploaded the first version. The corrected version has drunken sasquatch in Hex 0602; the original version has no listing for 0602 and several other minor mistakes.

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  3. Freaking awesome, what is the map scale? Looks like I'll have to put another portal in my sandbox...

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  4. I was thinking that each Hex should be about 30km (a day's walk).

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  5. You got room in the Tower of the Changer for a gate to Algol?

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  6. Well, for what it's worth this thing has generated well over 100 downloads. Even if nobody uses it as is I'm glad some people looked at it and can maybe make use of some of it.

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  7. I love how each hex has its own picture of the region in it, rather than just a hex pattern laid over a modern style topographical map, its more mysterious and imaginative this way. :)

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  8. In one of my campaigns the party just passed through a gate in a tower of a magician that had disappeared a long time ago and showed up on hex 0605. They sawed appart the dirigible which I described as being silvery and metal and thin like a can and used the lower half as a boat to row north east towards the fin. We ended the session just as the mudbugs were crawling out of the ground in hex 0605. Loving it! :)

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  9. Ha, Ha! Awesome. I'm shocked that people are still looking at this stuff.
    I'm actually starting on another area today, I've been thinking about it all morning.

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  10. Ok, posting the link here as well because at first I had not realized that there were in fact two pages talking about this one pager. :)

    The list of monsters I'm using with the map.

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  11. I'll make a new post about it today or tomorrow, so it doesn't get lost in the past here. Thanks again for the interest and the effort.

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