I'm working on a huge post right now. I've set a deadline of Tuesday for myself, and I have a shit ton done already, but we'll see, I suppose. Anyway in the meantime, cheap ass colored pencils!
Saturday, June 30, 2012
Monday, June 25, 2012
[Satan's spine] Three Features of Acid Lake
The Cracked Land:
The landmass at the lake’s center is broken into thousands of pieces by fissures
that run from the surface down deep into the bedrock. The island also seems to
be undergoing a continuous bout of seismic activity, manifested as a steady
earthquake and frequently erupting acid geysers. Areas of the island rise above
and sink below the surface of the lake all the time without warning.
The Library:
Legend places a vast library known as the Hall of Humanity
upon the Cracked Land. Although there are many myths, stories and works of art
based upon the library, no reliable accounts of the place exist. Currently, scholars argue that if the
library ever did exist, it has long since been destroyed.
The Monastery of the Broken Oath:
Of the many ruins that lay strewn along the lakeshore, the
remnants of what was once a large monastery, located on the southeast shore of
the lake near where the Acid Lake cedes to the northern Glurrg, are among the
most significant. The monks who
once resided there were unwise enough to renege upon a compact made with the
vile space god, Karad Narg, the Eater of Hope. The entity laid a curse upon the
monks condemning them and their offspring to forever live within the acid of
the lake, forever burning, but never wholly consumed, thus were born the
burning men.
The upper works of the monastery are still largely intact,
due to the enchanted stone of which the place was constructed. It is said if
one visits the ruins on a night with two full moons and performs the proper
ritual, it is possible that contact with the Karad Narg and perhaps seek his
favor.
Saturday, June 23, 2012
LL/BX Metal Earth Necromancer and some character class musings
First, I'd like to thank Dan Procter for putting LL together, because I haven't done that, and I should.
I'll put the sorcerer up tomorrow (it's done).
None of these are play tested, but they will be soon.
The final line up of classes will be as follows- The Adventurer, The Monk, The Necromancer, and the Endless (Human as a class- which is nothing more or less than a reskinned B/X elf).
I guess I could make a .pdf of all this stuff, but that might require some effort, and I think we all know how I feel about that.
Note there are a couple of new spells in here I need to write up, and I need to go back and fix the names so they tie back to one version of the game, but you'll get the idea I'm sure.
Note there are a couple of new spells in here I need to write up, and I need to go back and fix the names so they tie back to one version of the game, but you'll get the idea I'm sure.
The Necromancer
Necromancers wield magic they draw from the necrosphere, the
ancient Earth’s spirit world, which is infused with the ghostly energy of eons
of the dead.
Race: Living beings
Save: as cleric
Combat: As cleric
AC= 10+1/3 lvl+ dex mod. (round down)
Weapons and armor:
Any
In order to work their magic Necromancer must have a focus
made from the remains of a dead creature. Such object may include a skull, or a
staff made of bones, soft tissue foci are rare but not unknown; however, such
foci must be shielded from decay by embalming, mummification or some other
method.
Blood Magic:
Once a day, a Necromancer may inflict a minor wound upon himself in
order to gain an additional spell of one level below the highest level spell they can cast. This maybe done a maximum of three days in a
row.
Turn undead as cleric
Potions: Necromancers of 6th level and above may
brew potions.
XP to gain second level 1500.
Spell List
First Level Necromancer Spells
Detect Chaos/law
Detect Magci
Cure Minor wound
Light/Dark
Protection from Chaos
Puridfy food and drink
Animal companion
Remove fear
Second Level Necromancer Spells
Bless curse
Hold person
Cure major wound
phantasmal force
Ghost Spear
Third level Necromancer spells
Cure/cause disease
Locate object
Remove curse
Wizard’s eye
Effigy of agony
Fourth level Necromancer spells
Fly
Protection form Law chaos 10’ radius
Sticks to snakes wall of fire and Ice (Ghost Wall)
Create water
Fifth level Necromancer spells
Animate Dead Commune
Contact other plain control weather the wailing dread dispel
chaos/law
Insect plague
Quest
Raise dead
Saturday, June 2, 2012
Satan's Spine: Anvil of the Sun
Map on the left.
Anvil of the Sun:
A vast expanse of broken, sun-blasted earth and black sand,
the Anvil of the Sun girds the center of Satan’s Spine, creating a nearly
impassable barrier between the northern and southern extremes of the
landmass. The desert is home to a
host of strange and often hostile life forms, each caught up in the desperate,
savage struggle to survive.
Food is scarce, and water even more so. In addition to the searing heat, frequent high-energy sandstorms, each of which is believed by the residents of the desert to be a separate manifestation of the one true eternal sandstorm, which they call the Groove, rip across the barren landscape; the sand laden wind of the Groove moves with such force that it can scour flesh from the bone, and turn the bone into dust all in the space of two or three heartbeats.
Food is scarce, and water even more so. In addition to the searing heat, frequent high-energy sandstorms, each of which is believed by the residents of the desert to be a separate manifestation of the one true eternal sandstorm, which they call the Groove, rip across the barren landscape; the sand laden wind of the Groove moves with such force that it can scour flesh from the bone, and turn the bone into dust all in the space of two or three heartbeats.
Nomadic gangs of scavengers, brigands and outcasts prowl the
interior, searching for artifacts and valuable mineral deposits and warring
amongst themselves.
History/Myth:
Known universally as The Squandering, the story of the Anvil’s formation is told several
versions, the minor details of which vary from region to region; the most
prevalent version of the tale states that at some indefinite period in the
past, what is now the Anvil of the Sun was the last pure place in Satan’s
Spine. Green fields stretched form horizon to horizon; all people lived in
harmony and in peace with the beasts of the land. The water, the food and the
air were all clean and mutation was unknown. The gods, it is said, stored their most valuable treasures
here in the last pure place- among them, the pool of eternity: a body of
shimmering water, which, if bathed in, would grant any mortal eternal life.
Attracted by tales of the beauty of the Pureland and rumors of the Pool, the humans came; in their avarice and despite the best efforts of the gods and their faithful servants, the humans brought about the destruction of the Pureland. The gods endeavored to spirit away the Pool of Eternity, but were destroyed; somehow, the Pool was lost in the resultant confusion. Its ultimate fate and location remain unknown until this very day. In the end, the last whisper of purity in the world was ravaged the gods were killed, and the humans were, as is usually the case in such stories, responsible.
Attracted by tales of the beauty of the Pureland and rumors of the Pool, the humans came; in their avarice and despite the best efforts of the gods and their faithful servants, the humans brought about the destruction of the Pureland. The gods endeavored to spirit away the Pool of Eternity, but were destroyed; somehow, the Pool was lost in the resultant confusion. Its ultimate fate and location remain unknown until this very day. In the end, the last whisper of purity in the world was ravaged the gods were killed, and the humans were, as is usually the case in such stories, responsible.
Although there is no concrete evidence to support or
contradict the existence of the Pool of Eternity, it is obvious that at
some time during the deep past two gigantic forces clashed across what is now
the Anvil. The ruins of many settlements
are known to nestled beneath the black sand, thus proving that at one time what
is now desert was perhaps something else. As to weather or not humans were responsible- or even involved, as they are completely absent throughout the Spine today, who can say?
Wednesday, May 23, 2012
Satan's Spine: The Trund
The Trund are a
nomadic humanoid people, who make their living as traveling tinkers and traders,
forever moving across the Anvil of the Sun. They are organized into bands.
Comprised of 30-50 individuals, each band lives and travels in a large power
driven wagon known as a trundle. It is not known for certain how many bands
there are.
The Trund are, as a rule, extremely proficient at making
repairs to ancient technology and they can easily mend and fabricate far more
mundane items. Although they all carry revolvers and are rumored to have access
to weapons even more potent, the Trund will not make or repair weapons for
outsiders.
It is said the Trund wander the desert in a perpetual round,
always searching for some treasure they claim to have lost long ago but cannot
name or describe. Although, they travel in small groups and are never
aggressive, all agree that it is unwise to attack the Trund. It is difficult to
tell the exact nature of the trund as all of them wear outlandishly psychedelic
protection suits with full headgear at all times.
Outside of trade and work for hire, the Trund have minimal
interaction with other folk of the Anvil. They rarely enter the relative
comfort of Godskull or other settlements, preferring it seems, to remain in the
desert with their vehicles to the near exclusion of all else.
Tuesday, May 22, 2012
Satan's Spine: Acid Lake in brief
Acid Lake:
A mix of sulfuric acid and hydrogen chloride comprises the
body of the lake. Taken together, the lake and the mesa land to its west, known as the Taint,
represent some of the Spine’s most hostile and unforgiving country. An
alternating combination of jagged cliffs and beaches of jagged glass surround the lake. Fumaroles, stinking of
sulfur, roll over the burbling surface, poisoning the air and limiting
visibility.
The lake is nothing less than a wound in the world. The acid
is produced as waste by a group of
earth elementals that have latched on the land surface that now forms the
lake’s bottom and are feeding on the planet’s dwindling tectonic energy. This
has been going on for over ten thousand years. In appearance, the acid
elementals resemble giant leaches made of pitted and stained stone.
Friday, May 18, 2012
Satan's Spine: a horrible place, poorly mapped
Hmmm...
Well, I'm a bit daunted by the sheer number of unfinished projects that I've got going on this blog. So in effort to dig myself a hole all the way to the Pellucidar, here's the start of another new project*. What we have here is a first look at Satan's Spine, the campaign area for my upcoming Metal Earth game. I'll be happy to answer any question regarding the map or really anything else relating to the blog in the comments.
Larger version here.
*it's probably best to view this blog as kind of like pizza place run by a spastic and poorly trained hobo. Sometimes the pizza is cooked, other times all you get is some sauce, a few toppings of dubious provenience and a mumbled, Thunderbird-soaked "fuck you" for your trouble.
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