The spells listed are mostly from B/X (my new infatuation) and S&W WB. I'm going to make up about 20 more and awesome all the names to make them more monkish.
Anyway, here it is:
The Monk
Monks are highly trained and disciplined members of the
pseudo-religious order The Marked. As a Monk completes stages of his training,
he is marked with magical brands known as sigils. With proper mediation of an
hour or more a day, the Monk can charge these sigils with energy drawn from his
own life force. A charged sigil may be activated later by a series of body
movements, known as a form. Each sigil has its own spell-like effect.
Racial restrictions: living beings only (i.e, no constructs
or undead).
HD: 1d8
Combat: as Fighter
Combat: as Fighter
Saving Throw: As Cleric.
Monks with a 13 or greater wisdom receive a 5% bonus to,
those with a 16+ DEX receive a 10% bonus to XP.
AC= 9- ½ level round down descending + Dexterity bonus; 10 +
½ level round down +Dexterity
bonus ascending.
At first level a Monk can attack unarmed for 1d6 lethal
damage.
At 4th level the Monk’s unarmed attacks can hit
creatures vulnerable to silver and magic only.
At 5th level the Monk may use melee weapons.
At 6th level the monk may use missile weapons.
At 7th level the Monk gains the ability to use
his spells on others.
First level Monk spells
Heal Minor Wounds
Protection from Chaos
Detect Magic
Purify food/drink
Invisibility
Light
Resist Heat/Cold
Second level Monk Spells
Awareness
Continual Light
Detect
Chaos
Detect Invisible
Find Traps
Knock
Levitate
Silence
Speak With Animals
Third level Monk Spells
Dark Vision
Protection From Normal Missiles
Protection from Chaos 10’ radius
Rope (like web, but with a rope)
Water Breathing
Fourth level Monk Spells
Heal Major Wound
Fly
Neutralize Poison
Plant Growth
Polymorph Self
Speak With Plants
Fifth Level Monk Spells
Astral Projection
Brand
I have always detested the monk class, but I have to say Aos this is the best treatment of the class I have ever seen. I would even consider letting my players use this version.
ReplyDeleteNice work. If you want to make it a bit more wuxia you could add something regarding jumping and falling. Those are always powers I have associated with the monk class. Though I guess levitate and fly take care of that, even if that doesn't feel quite as physical.
ReplyDeleteYou're totally right. I'm already planning on replacing fly with jump and levitate with feather fall or something.
ReplyDelete