Monday, December 8, 2014

[Old Mars] History

The Chronicles of Old Mars:

Martian history is a mess. Although the spoken language is unimaginably ancient, the writing system has changed several times over the millennia. Many of these old systems are untranslatable, rendering entire epochs of the world's history unknown and, most likely, unknowable. Further, the current rulers of Old Mars, the god-kings, have as a group gone out of their way to conceal and muddy the past prior to their ascension. Everyone knows that a conflict known as the Dragon War took place, for example, but few know how long ago or what changed as result.

 

Sunday, December 7, 2014

[Old Mars] The Shifting Sea

Geography:

The Shifting Sea is comprised of silt so fine that it is incapable of supporting any but the most negligible load upon its surface. The sea is 8-12 feet deep in most places, although, in isolated spots it can be much deeper. Airships can fly over the sea, but are generally useless for cargo and extremely vulnerable to the frequent sandstorms. Large land animals (e.g., zitidar) can navigate the more shallow deposits of silt, but have difficulties with respiration after just a few hours of exposure. Sand ships are the safest and most reliable means of conveyance across the Shifting Sea. All known salt mines in Stark's Reach are located on islands (areas of high elevation) within the Shifting Sea.

Note: on the current version of the Stark's Reach map (left sidebar) the Shifting Sea is mislabled as the Lesser Sea of Sand. Also props to TSR/WotC's Dark Sun setting which provided the inspiration for the sea itself.

 

 

Saturday, December 6, 2014

Gods of Mars

Gods of Mars

Most of the cities of Old Mars are ruled by despotic beings of power known as god-kings. In Stark's Reach, only Xolox, ruled by a Jed and council, remains free of such tyranny. The god-kings each maintain a priesthood and demand worship from their subjects; but many in the cities still pay secret homage to the old gods, namely the Sea Queen and the Dragon Lord. Beyond the safety and confinement of city walls, in the wastelands, nomads, green, red and otherwise, scoff at these upstart godlings.

 

Saturday, November 29, 2014

[Old Mars] People of the wastelands.,

People of the Wasteland:

The peoples of mars are varied in their customs and their use/understanding of technology. Despite their differences, however, all native Martians are oviparous, and live for 500 to 1000 years; further, natives of Mars share the same language, obsession with honor and a murderous hatred for cultures other than their own.

Red Martians:

Primarily urban, dominate the population of most cities- to the exclusion of all others in many places, such as Uton and Xardz. Red Martians have an ancient and complex culture; once their cities ruled Mars, but in these latter days, the Red Martins rarely even rule themselves, neing more often than not in thrall to one of the so called God Kings or other external power. Red Martians are literate and familiar with all forms of Martian technology, including the operation of airships.

Green Martians:

Green Martians live in a meritocracy of violence. The strong rule, the weak serve and cower. Green Martins are pastoralists and follow their herds, living either in the open desert or dwelling within a ruined city as chance may allow. Green Martins have four arms and may, at first level attack three times in two rounds. Green Martians are said to delight in creulty, but this appears to be cultural than integral to their character,,as notably compassionate exceptions exist. As rule, Green Martians are illiterate and disinterestd in technology beyond small arms and the occasional peice of ancient artillery. Given their ability to survive where most others would perish, Green Martians are by far the most populous race on mars.

Wild Martians:

The descendants of beasts long ago uplifted to full sentience by eldritch martian science. The typical wild Martians will possess a (usually hirsute) humanoid body and the head of a beast. Wild Martians are a varied lot and special abilities and class availability should be on a case by case basis.

Classes (Fantastic Heroes and Whitchery).

Ranger; Fighter; Thief; Rifleman; Sky Lord (Rocketeer); Psychic; Savant; Wild Brute; Warlock; The Endless.

AC (ascending)= 10+1/2 level+ Dex Bonus.

Class choices, I think, may be subject to change. The typical Martian warrior is not the same as a standard Fighter or any of the subclasses either.

 

 

Tuesday, November 25, 2014

[sketches] martians

Thoat-like

 

Green Matian Warrior

 

Red Martian Warrior