Showing posts with label Skull/districts. Show all posts
Showing posts with label Skull/districts. Show all posts

Thursday, October 18, 2012

Districts of Skull: The North Gallery and the Kennel

Map of Skull
The North Gallery:
This neighborhood occupies the north central area of the city, north of the Canal of the Moon and roughly bounded by the Lesser Ziggurat in the east and the Kennel in the west. Streets and tenements in this area tend to have poetic names, which sometimes seem ironic given their generally dilapidated state; the vegetation in the North Gallery, while kept from completely overwhelming the avenues, is otherwise largely allowed to grow unchecked. Creepers crawl up the sides of nearly every building and weeds of every variety trust up through cracks in the ancient pavement.
This Gallery is the most densely populated section of the city, with most of its residents crammed into over-crowded multi story tenements., or, as is the case with the slaves, kept below ground in the green shaft.  Despite the ubiquity of coster mongers selling various kinds of food (mostly a dubious sort of sausage served on algae bread) the majority of the population subsists for the most part on pap and water. There is a little money here though, as the Kennel employs grooms from amongst the laborer caste and skilled workers from the artisan class. With the exception of the lanes and streets surrounding the Kennel and the Lesser Ziggurat, nymphs are in abundance, although, unlike their counterparts in forecourt the nymphs are named and attached to families. Priest tend to move through this neighborhood in force. 

 
The Kennel
This is large long building belongs to the Dogmen and their charges the Nuerohounds.  The Dogmen are males of the mixed humanoid type generally known as the blend, although there are a few other types in the corps as well.
Priests, regardless of their ministry, stay away as the predilection of the neurohounds to snatch and kill nymphs without warning or provocation has resulted in the deaths of many of their number. Of course unaffiliated and family nymphs do not approach the Kennel or its immediate vicinity.
The taverns frequented by the Dogmen and their servitors are among the most relaxed places in the city. Regular citizens and visitors must be wary, however, as more than the occasional visit to these places will attract the interest of the Ministry of Control. This interest is more than just bureaucratic interference however, as this section of the city conceals the heart of the city’s underworld/black market.

Friday, October 5, 2012

Skull: The Lesser Ziggurat

Map to the left, third from the top.


The Lesser Ziggurat:
A step pyramid built of starstone, the Lesser Ziggurat houses the ancient oracular god-creature known as the Mollusk and his devotees, the Mollusk Maidens. Travelers come from all over the Spine, and perhaps beyond (if such places exist outside the tales of children) come to Skull in order to receive the Mollusk’s wisdom.
The Mollusk is served by the Mollusk Maidens, a diverse cadre of a dozen women with reputably formidable sorcerous and martial abilities.
Coil’s relationship with the Mollusk is poorly understood, and is a subject of great deal of debate amongst scholars.  The current theory, constructed from half remembered accounts of the Fugue, is that the origins of Coil, The Mollusk and the great skull are linked in some way.
The price of the oracle is usually a powerful magic/technological item and 100,000 pieces of gold. However, it has been known to go for far more, and occasionally seemingly nothing at all. 

I've made some changes  to the layout of the blog and switched out the header. There are maps linked to the left and some of my art to the right. Hopefully, it's not all too much of an eyesore.

Skull: The Canals, the Nursery and the most wonderful day of the year!

Map of Skull

Three posts in three days- can you dig it?

 
The Canals:
Linked at the Nursery, The Canal of the Sun and the Canal of the Moon provide a convenient way to move goods and people through the city. Although there are only two permanent bridges  (as pictured on the map) one for each canal, temporary wooden bridges are often in service. Coil, however, has a tendency to smash them every now and again- for reasons no one really understands. 


The Nursery:
This huge artificial pool serves as a public bath, a juncture between the Skull’s two major canal systems and as an egg bed for Coil. On any given day dozens of gondolas (private and for hire), hundreds of swimmers and countless nymphs frolic and cavort in the clear water at the surface, seemingly oblivious to the thousands and thousands of fist sized translucent eggs clustered  in twisted pulsating lumps, like some unwholesome coral reef, along the uneven floor of the pool.

Birthday: 
Every spring the Nursery hosts a ritual bloody enough to rival any in the Earth’s history; the eggs hatch and countless nymph-hatchlings swarm into the water of the Nursery. Thousands of slaves are forced into the pool to feed the ravenous hatchlings, earning the ritual its sobriquet, the Blood Bath. When the feeding frenzy is done, nothing remains of the sacrificed slaves but a greasy slick on the churning surface of the pool.  Once the hatchlings are sated, they become torpid and sluggish. At this time Coil descends from its place atop the grand Ziggurat and rampages through the Grove eating or just killing anyone unwise (or unlucky) enough to cross its path. Upon arriving at the Nursery, Coil plunges into water and eats the vast majority of the nymphs in a second and even more violent orgy of consumption. Crowds of loyal citizens watch the entire spectacle whilst picnicking in the square to the East of the Nursery. The nymphs that survive the ritual become part of the city's population.

The end of all things...
As of now, this blog is entering its final year. I have given myself twelve months to finish up here and then I'm going to move on. I have decided to focus my creativity in another direction.

Thursday, October 4, 2012

Districts of Skull: the Dunes and the Blind

Map of Skull

 
The Dunes
A small settlement of shanties, inns and warehouses, known as the Dunes, lies in the shadow of Skull. By the consent of Coil, three insector hive-brothers govern there. Merchants unwilling to enter Skull (there are many), deep desert nomads, salvage prospectors and drifters account for much of the town’s transient population; however the Ministry of Control and the Dogmen both maintain a visible presence and act as a constant reminder of Coil's power. There are several taverns and rooming houses- kept separate, as per the Insector custom. The Dunes is notorious for its population of lawlessness rapacious vermin. More than one unwary traveler has fallen asleep in the Dunes and awoken to find herself covered in sand leaches or linked to a slave chain bound for Skull.

The Blind:
Due to the angle at which the god-skull rests on the desert surface, the lower orbit of the right eye socket is situated but three chains from ground level. An ancient stair, carved into the eyesocket leads from the desert floor up into Skull proper and the Ministry of Control's (MoC) fortified checkpoint. The MoC must vet all visitors to the city. Only those who can prove they have business in the city, or wish to become citizens are allowed beyond this point and into the Forecourt. Merchants are directed to the Exchange and prospective citizens are led off to the Tower of Control for processing. Nymphs, free and bonded, are everywhere here, scurrying and watching as they always do.