I’m nearing completion. Some playtesting has been done. I’ll be doing a preview a week until I’m done.
Under the Mad sun
Ages past, the sun went bad. Now, Mars breaks beneath its scorching and unclean regard. The Time of The Mad Sun endures, with no foreseeable surcease; the Red Planet’s last survivors gather now, south of the Great Rift’s eastern edge- near the equator- in the land once called Zerzura. The last cities writhe with intrigue and strife. Nomads rule the burned out wastelands. Monsters and worse stalk the eternally shifting sands. The night sky is strewn with burned out stars. The desert dreams of war, cataclysm and extinction.
The following section examines the region through the intertwined perspectives of biology, geography and politics. On Mars, these elements intertwine to a high degree; ancient civilizations, long forgotten, altered many living creatures, and constructed mysterious structures full of eldritch machines, all in order to ensure life’s long term survival.
Dance of sand and shadow
Powers, Factions, Cults and Secret Societies
Name: House of Zolo/ Great Stone Ark
Description : The individuals and organizations under the control of the Crimson Queen, ruler of the Great Stone Ark.
House Zolo’s power is primarily represented by the Crimson Blade, the city’s force of warriors.
Headquarters: The Red Tower, aboard the Great Ark.
The Shape of Things: : The incomparably lovely Crimson Queen, Zenia Zolo is the absolute ruler of the Ark and House Zolo- and has been for an impossibly long time. Everyone ultimately answers to her;
Crimson Bladesmen, chief operatives of the House Zolo comport themselves with arrogance and aggression. They rarely interact with outsiders, but when they do, it usually ends badly.
The queen also commands an advanced network of spies and secret police.
Goals: the Queen wishes to wrest the control of Xards from the Bleeding God.
Demeanor: Rapacious and somewhat out of control, House Zolo threatens all who enter its sphere of influence.