The Dunes
A small settlement of shanties, inns and warehouses, known
as the Dunes, lies in the shadow of Skull. By the consent of Coil, three insector hive-brothers govern there. Merchants unwilling to enter
Skull (there are many), deep desert nomads, salvage prospectors and drifters
account for much of the town’s transient population; however the Ministry of
Control and the Dogmen both maintain a visible presence and act as a constant reminder of Coil's power. There are several taverns
and rooming houses- kept separate, as per the Insector custom. The Dunes is
notorious for its population of lawlessness rapacious vermin. More than one unwary
traveler has fallen asleep in the Dunes and awoken to find herself covered in
sand leaches or linked to a slave chain bound for Skull.
The Blind:
Due to the angle at which the god-skull rests on the desert
surface, the lower orbit of the right eye socket is situated but three chains
from ground level. An ancient stair, carved into the eyesocket leads from the desert floor up into Skull proper and the Ministry of Control's (MoC) fortified
checkpoint. The MoC must vet all visitors to the city. Only those who can prove
they have business in the city, or wish to become citizens are allowed beyond
this point and into the Forecourt. Merchants are directed to the Exchange and
prospective citizens are led off to the Tower of Control for processing.
Nymphs, free and bonded, are everywhere here, scurrying and watching as they
always do.
These are great posts. Love the material!
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