Note: everything herein is potentially subject to revision.
One meter tall, sentient, semi-aquatic green baboons, sea monkeys run and maintain the imperial submarine fleet (such as it is in these troubled times) they also serve on merchant vessels. Sea monkeys are notoriously outgoing and friendly, but ultimately prefer the comforts of shipboard life and the company of their fellows to the temptations of life on land. It is not unknown, however, for individuals to seek adventure ashore upon occasion.
The prime requisites for a sea monkey are Strength and Dexterity. A score of 13+ in one prerequisite results in a 5% bonus to earned experience; scores of 13+ in both results in a 10% bonus to earned experience
RESTRICTIONS: Sea Monkeys use a d6 to determine hit points. Sea monkeys may wear any armor and use any weapon of appropriate size. Sea Monkeys must have a minimum of 9 in both strength and dexterity.
SPECIAL ABILITIES: Sea Monkeys have a -2 on their armor class in all industrial environments. Sea monkeys possess a prehensile tail with which they can lift small items and perform simple tasks. Sea monkeys have simple gills and may remain under water for up to two full turns. Sea monkeys can perform repair and maintenance work on submarines, and may be able to puzzle out the workings of other machines: 1-2 on a d6, subject to adjustment by the referee depending upon the complexity of the device in question.
Progression and saves as Halfling.
STATE OF EMPIRE:
TRANSPORTATION, TRAVEL AND TECHNOLOGY: Overland travel ranges from hazardous to impossible dependant on the weather and nature of the conveyance. Overland travel is either by trundle; orkan; outpost-to-outpost mammoth caravan; or on foot. Of the three only the trundle is viable year round. The prospective traveler would do well to remember that walking away from an outpost on foot is the preferred method of suicide year round amongst imperial citizens.
Submarine travel is actually the most viable means of getting from place to place. The surface of inland canals and the ocean itself (at least near shore) remain frozen for most of the year, relegating surface craft to the mist of history, but under-boats travel more or less unimpeded between the inland outposts via canal and the outer islands, beneath the frozen surface of the sea.
The Atomic, Space, and Super-technological ages of the earth are all well in the past; but, despite the continued presence and use of artifacts from these periods, internal combustion is the highest technology of which even the most accomplished imperial engineer is likely to have a true understanding. Many imperial submarine and trundles were built long ago, by now vanished cultures, and could not be manufactured today. Superstitious dread of computers and cybernetics in general is very common, as the popular culture has long conflated such devices with the undead. Even those that should know better, often do not.
In regards to large-scale apparatus such as those involved with mechanized transport, power sources vary widely. Often vehicles are retrofitted to utilize whatever power source is available. Most imperial submarines, for example, use the undead hearts of gods or Nephilim, spoils of a previous empire’s conquest come down through the ages, to provide motive force. These divine-vampiric pumps require regular infusions of daily allotment of blood from all those that travel aboard, as a form of worship, some say, in order to maintain propulsion and life support. It is said the Forever Emperor owns an ethership that works upon the same principle. Rumors persist as well of an ancient fleet of battle-mechs fueled by the combustion of dragon bones. Nobody knows what a dragon is. Engines fueled by any number of arcane or forgotten sciences may yet exist, merely awaiting rediscovery. Fuel will perhaps, in some cases, prove harder to come by.