Saturday, October 20, 2012

Humans as a class, the Endless- reskinning the B/X elf



The Endless

Requirements: INT 9
Prime Requisite: STR and INTa
Hit Dice: 1d6
XP to second level: 4300





Before their empires crumbled, humans perfected the science of life extension. Although there are (or may be) a few remaining breeder populations, a major subset of the extant human population consists of ancient survivors of the forgotten past. And that past is truly forgotten, because, as it turns out, it is very difficult for humans to retain memories for more than a couple of hundred years. As a result, the Endless periodically enter a period known as the fugue, where they forget themselves and must begin anew. 

Although personal memories are often reduced to images or short, difficult to interpret mnemonic flashes, not everything is lost; in fact, some things are never wholly forgotten.  Endless never forget the basics of combat and magic use. They can wield any weapon and wear any armor, in addition to casting spells as a sorcerer. For the Endless, the process of level progression is more of a process of recollection than one of new skill acquisition.
Endless advance in combat as Adventurers and may select one advantage from the Adventurer list every three levels (beginning with level 3). [Adventurers will be covered in an upcoming post].

An Endless must have at least 13 in both prime requisites in order to get the +5% to experience. They must also have an INT of 16 and a STR of 13 to get the +10% bonus.
Endless have darkvision of 60 feet, and have keen eyes that allow them, when actively searching, to detect hidden and secret doors with a roll of 1-2 on 1d6. Because of their altered physiques, endless are completely unaffected by the paralysis ghouls and other undead can inflict.


Pretty sure I pinched at least a line or two directly from Labyrinth Lord's Elf class.

3 comments:

  1. While I agree that elves should be skinned, I'm not sure you should put the skin back on...

    ReplyDelete
  2. Face it, Dwarves are the real ememy.

    ReplyDelete
  3. Racial abilities:

    Elf: Whine, Fidget, Sulk
    Dwarf: Swagger, Braid, Imbibe, Grumble
    Halfling: Bother, Feast, Shirk
    Human: Bore, Lech

    Roll 1d6, success on 1-3.

    ReplyDelete

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