Thursday, March 15, 2012

What should be on the Character sheet?

This weekend while playing ICONS we spent a few minutes page flipping. As with the simpler forms of D&D, this is hardly ever necessary with ICONS, but it seems when the need does arise, we are always looking up the same things- the particular rules surrounding a particular superpower. In my experience with D&D, this same sort of thing goes on with spells. So anyway, I'm going to put a column for page numbers in the spells/advantages section of the Metal Earth* character sheet. Its hardly a world changing innovation, I know, but I think it will speed play A LOT.
Keeping in mind this is a simple D&D variant with a modified combat system, what else needs to be on the character sheet.  



*For the seven of you who are drunk enough to care, the first draft is effectively 100% done, although some stuff needs to be integrated into the main document, most everything has been written at least in draft form. Unsurprisingly, the draft is 100% unfit for human consumption at the current date.

3 comments:

  1. Not a lot. Half to 3/4 of the page ought to be blank so you can draw a sweet picture of your lazer bazooka toting barbarian killer.

    If I had the money to spare I would be bugging you to finish this so I could buy it!

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  2. There will be a free pdf version, I think, and I want to keep the hard copy under 20$- if I can.
    Honestly, I don't know what to do with the thing once it's done (besides play it).
    I agree that the sheet should have a lot of room for a character sketch.

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  3. So anyway, I'm going to put a column for page numbers in the spells/advantages section of the Metal Earth* character sheet. Its hardly a world changing innovation, I know, but I think it will speed play A LOT.

    so obvious yet so i-haven't-seen-it

    ReplyDelete

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