Wednesday, April 7, 2021

Leaving Weird Wood

3.

There’s no escape. Nobody leaves Weird Wood. Many trails lead in, but none lead out. The Barrier, an impossibly thick and seemingly endless tangle of trees and undergrowth, surrounds the entire area. Flight is impossible; perpetual storms rage in the sky. You're there to stay. 


Tuesday, April 6, 2021

Getting to Weird Wood

2. 



Getting to Weird Wood is always the result of getting lost. It doesn’t matter if it’s lost in the woods, in space, at sea, or during the confusion of a natural disaster.



Monday, April 5, 2021

The Weird Wood

1. Behold the Weird Wood. 

The weird wood resides at place isolated from the world- or perhaps, outside of normal time and space altogether. It is an impossible place with a strange secret at its very foundations. 


Thursday, February 6, 2020

How I Run A Point Crawl

Apropos nothing, how I run a point crawl.
 Make a master map of a constrained area like an island, a valley, a plateau, a big oasis, ECT...
Make a less complete player’s map. Give the players the map (maybe they have it from a patron, inherited it  or have them find it on a dead body or in the hollow of a tree or something) and a reason to explore (they’re hopelessly lost in the wilderness and are trying to find a road back to civilization, the villain went that way, looking for Captain Fatbeard’s treasure or something).
Make sure there are places to go and ways to get there. There can be hidden paths and trails, shortcuts and hidden locations. Make notes on how long it takes to get from one place to another.
Add in some kind of completely hidden way to get around (like an underground canal, or teleportation network -who owns that shit? Are they guarding it? How do you get access to it).
Decide what/who lives where.
Are there factions? Make some up, whether they’re tribal groups, wizard minions or whatever.
Create encounter tables, decide on the daily number of encounter checks.
Think about weather, decide how you want to deal with that. (Example 1 on a d12 means a storm, maybe 2 means fog, maybe 3-12 mean everything is normal, whatever).
Make a bunch of small sites, like an abandon town (why was it abandoned? How long ago?) a ruined temple, a slave mine, vivisectionist tower, overgrown pyramid and/or vampire castle- whatever.
Start the characters seconds after they come across the map. Make them decide how they came to be there or got lost or whatever and how they know each other. Put something mysterious with the map (like an assortment of weird things that look like tuning forks, but are really sonic keys to different locations in the wilderness.)
Tell them a storm is brewing and maybe they should look for shelter.
Bang, you’re good to go.
Pic unrelated?

Tuesday, October 15, 2019

BX MARS A map of Zerzura

This is a map of Zerzura the setting presented in my new book BX Mars. The book is available on Drive Thru RPG  in both pdf and pod hardcover. If you’re interested cover image to the right and it will take you to the listing. Note- you may have to change your settings on Drive Thru to let you view  “adult” material.
And now on to the map:
Click or tap on image to enlarge. 

Wednesday, October 9, 2019

BX MARS IS LIVE

The wait is over!
https://www.drivethrurpg.com/product/278089/Bx-Mars

You will have to change your settings, because it is the adult section of the site.

Here is an earlier post with a look at the physical product.
http://themetalearth.blogspot.com/2019/06/bx-mars-physical-product-first-look.html

Tuesday, July 30, 2019

Honor of the Dwarves maps old and new

I think I’ll go in color for a number of illustrations of in HoD. Tangentially here are some old ass maps that I may just go ahead and use.

And the newer but unscanned map of the setting

The bad news: No way in hell can i finish Haunted Islands by holloween. The DTRPG learning curve ate a month of my time. So it’s back the Dwarves for a while.