Save Vs. Comics # 1
Review
Popeye
Thimble Theatre Presents: “Witch Whistle”
22 pages
Bud Sagendorf
Popeye # 12
1950
Currently available in Popeye classics V3 Ed. Christopher Yo.
Elements of note:
Recurring Villain; powerful magic item (the titular whistle); unbalanced adventure party; nautical and airborne action; mystery; escape.
Synopsis: The farmers of Spinichovia are disappearing. Ignorant of the crisis, Popeye, Olive and Wimpy arrive on the coast. Giant vultures abduct Olive and Wimpy, fly the pair to a hidden castle and lock them up with about a hundred farmers all of whom are nearly identical (clones?).
Soon after their incarceration, Olive and Wimpy discover that the Sea Hag is in charge of the castle; furthermore, she controls millions of giant vultures with her magic whistle. She used the giant birds to kidnap the farmers. The Sea Hag never really explains her plan in regards to the farmers.
Discovering that Popeye is nearby, the Hag sends 500 vultures to slay him. Popeye defeats the vultures, but falls from the sky, smashes through the roof of the castle and into he dungeon, where he meets Olive and Wimpy.
In the course of their subsequent escape attempt, the trio encounters the Sea Hag, who proposes matrimony to Popeye. Eschewing the customary can of spinach, Olive opts to open a family size can of whupass instead. Beaten within an inch of her life, the Sea Hag survives, but in a subdued state. Popeye and company take her whistle and, using the vultures, return all the farmers to their homes.
The end.
This story, like many Popeye stories, invokes a mood that lies at a right angle to both high and low fantasy and emanates a sort of whimsical, fairytale vibe instead. The art style mirrors this perfectly, giving equal weight to swashbuckling adventure; character warmth; slapstick, tall tale physics and fantasy.
5 cans of spinach out of 5
RPG
Science Fiction: Pilots and navigators have been vanishing from the local spaceport. Star-Kahn a notorious space pirate possess advanced mind control technology. Using an army of rogue robots moving through a secret tunnel complex beneath the space port, Star-Kahn kidnapped the spacers. He intends to brainwash them into crewing his armada. His captives are hidden in a domed city somewhere far away from the space port. Star-kahn requires a special cybernetic implant to control the robots.
The adventure begins upon the discovery of the hidden tunnels. Where do they lead- to answers- or horrible death?
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