Thursday, December 8, 2011

The Revolution Will not be 100% Compatable


Sorry, but there it is. You will be able to export and import things like critters with no real problems, but mechanics wise everything else is on the table right now. However, the setting itself will be compatible with whatever version of THE GAME you wish to use.

What the hell am I on about?
For example: I'm thinking that Dexterity = Armor Class; wearing armor actually detracts from AC, but provides a bonus on wound table saving throws.

Also I'm going to step away from the universal ST and replace it with a dual ST (physical/mental) system.

At this point I'm just about done with the character generation rules. It's slow going though, because I'm still committed to 2000 words a day on the novel and I'm trying to make headway on my comic project as well. and then there's the ICONS game...

By the way, that's a pretty old drawing up there, I still suck, but not quite that much.

2 comments:

  1. I've thought about using Dex as AC before, but the problem is that someone with a low Dex score gets really, really hosed. If they wear armor that reduces their AC even more, then they're even more hosed.

    A potential solution is to give AC = 10 + DEX/2 (round down), with penalties for wearing armor (assuming 3d6 for stats and some variant of ascending armor class). This way even someone with a low Dex score still has a reasonable AC.

    Ed Green

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  2. That is a great idea! Thanks!

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