Saturday, July 16, 2011

The Mür, scourge of the seas

Soundtrack for this post Led Zepplin: Immigrant Song


The Mür

AC: 4[15] (see below)

HD 1+1 (see below for attack)

Attacks: Sword or Javelin (1d6 damage)

Special: group-mind

XP: 100 X number of individual Talons (see below).

Mür are cloned beings based upon human DNA. They are vat grown in the city of Zil, located in the North Rüingulf. Mür are organized into individual bands; each band is known as a Claw (usage is the same for singular and plural). Each individual within a Claw is referred to as a Talon. A Claw is governed by a group mind. All the members share a personality, and are for all effective purposes different components of the same body. All Talons are completely unsexed androgynies. Furthermore, all Talons are albinos.

Mür claws have 2d6+1 talons. With the exception of their ruler (see below), ranking of Claw within Mür society is based upon the number of Talons. Claw larger than 13 in size are known, but rarely encountered.

In combat, Talons receive an attack bonus equal to ½ (round down) their total number (e.g., if a Claw has 7 conscious Talons, each of them attacks with a +3).

A Mür Claw is a Sorcerer equal in level to its number of Talons. One Talon stays behind and casts spells while the others engage in physical combat.

Mür gain their armor class due to segmented armor made from vat grown chitin. This armor is usually highly stylized and its appearance differs radically from Claw to Claw. Claws are very individualistic and competitive amongst one another.

Going where they will in their magically propelled longboats, the Mür are the terror of the entire Rüingulf and its coastal environs. They view all other groups as inferior. They raid often, and take many slaves to serve as domestic workers and agricultural laborers on their Islands. They place the highest value on human genetic material, and will stop at nothing when attempting to capture human prisoners.

Some scholars argue that the only thing that keeps the Mür from conquering the entire region, if not the world, is the inability for the various Claw to put aside their endless competition with one another and unite.


Mür Madlings: A lone Talon that becomes separated from its Claw by more than 1km will go through a painful process of separation, which last for 1d4 days. If not reunited with its unit within this time frame, the talon will develop an individual personality, and over the course of several weeks will sprout sex organs, and otherwise become completely human. This hyper puberty is extremely painful and distressing, Madlings are extremely unstable during the course of it. Unlike other humans, however, Madlings can wield sorcery. On the downside everyone, including other Mür hate them (even more than regular humans). Their albino appearance makes them instantly recognizable. Strangely enough, Autocrix Mandolo Boneaxe, the millennia old ruler of the Mür, is a Madling. How this came to pass is unknown.

Player characters may be Mür Madlings. (I need to work out the exact details for this).

1 comment:

  1. Nice race with an interesting background & cool powers!

    ReplyDelete

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