Sunday, May 8, 2011
XXCv: What is in the box
So as stated in my previous post, I picked up a copy of Buck Rogers XXVc last weekend. I have vague memories of seeing this game when it was released, but I wasn't sure why I never picked up a copy at the time. I have always been mad for this kind of thing. As it turns out, the game was released in 1990, arguably the craziest year of my entire life (although the years that bracket it are also fair contenders for this title). Furthermore, I think I may have been put off of TSR product by this point for some bullshit early 20's reason or another.
I've flipped through all three books, and I'm about a third of the way through an in depth read of the first book. My initial impressions are extremely positive. The rules are AD&D based- an obvious bonus. Additionally, I'm a huge fan of Solar System SF and that is what this game is all about. I'm pretty sure I could tweak the rules for this game to emulate the settings from books like EE Smith's Space hounds of the IPCC, Bester's The Stars My Destination, Larry Niven's early Known Space stuff, and dozens of other things that I'm too lazy to type the titles of- or my own custom Solar System setting.
Anyway, onto the unboxing pics!
All these photos are crap. I can't cipher how to adjust the white balance on my camera, and my secret undersea base seems to be a less than ideal environment for taking pictures. Furthermore, autofocus sucks. I will be happy to rephotograph anything that anyone would like a better look at.
You can click on all these if you desire a larger/blurrier version.
First up the box. It is big and thick.
And it has a lot of stuff in it:
There are three books:
Two big ass reversible poster maps:
Counters and a (flimsy) three panel referee screen.
Several 8 x 11 planet map/stat (map on one side, stats on the other) cards.
A bunch of ship cards of the same size.
And this thing, which appears to be some sort of game aid designed to help with figuring out interplanetary travel time, fuel requirements and other junk.
Well, I have to say that all of this creates quiet an out of the box experience. It is a really nice assortment of stuff. I am not certain, however, how much table time some of the ship cards and what not would actually get. I'd have to give the game a spin in order to know that.