I added this rule regarding missile weapon (bows, spears and such) hits to the 1d4 critical table, and also changed it so these weapons function like firearms and energy weapons.
I must say that for the first time ever, I am satisfied with the way ranged weapons work. Also I like the idea of making a player say, "I'm cowering this round."
Perhaps I'll insist they whimper.
Cowering: when fired upon with missile weapons*such as arrows, sling stones, or spears, an unsurprised character may hide beneath a large shield and will, in the case of a normal hit, only take normal hit point damage (e.g. 1d6 from an arrow). Critical hits are considered to have pierced the shield and result in a roll on the wound table. Whilst cowering, a character may move 1/4 the Normal rate.
*Not to be confused with firearms or energy Weapons
You call it cowering, I call it "tactical deployment of shield-based resources. While cowering."
ReplyDeleteI like what you've done with missile weapons... makes 'em deadly. The longbow is something to be feared again.
It's not perfect, but it's still simple and it does what I want it to do.
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