tag:blogger.com,1999:blog-2248254789731612355.post7134722287699700838..comments2023-05-13T03:30:52.849-07:00Comments on Metal Earth: Metal Earth: Two Derived Attributes, and PC/Setting Interface.Aoshttp://www.blogger.com/profile/00145284080419502886noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-2248254789731612355.post-19762559793201337812013-02-06T14:21:45.005-08:002013-02-06T14:21:45.005-08:00I stand corrected.I stand corrected.Peter K.https://www.blogger.com/profile/17181421723646836427noreply@blogger.comtag:blogger.com,1999:blog-2248254789731612355.post-26828896380937543192013-02-06T12:05:00.369-08:002013-02-06T12:05:00.369-08:00Actually, there is level based advancement, if you...Actually, there is level based advancement, if you look near the bottom of the post. Aoshttps://www.blogger.com/profile/00145284080419502886noreply@blogger.comtag:blogger.com,1999:blog-2248254789731612355.post-72371954103829990542013-02-06T12:02:53.073-08:002013-02-06T12:02:53.073-08:00I kinda like these. Only thing is they seem kind ...I kinda like these. Only thing is they seem kind of static. Once an ignorant, always an ignorant.<br /><br />Think if I ever implement them in place of just extra skills, it'll be averaging attribute and character level. To suggest that seeing the world broadens one's horizons.Peter K.https://www.blogger.com/profile/17181421723646836427noreply@blogger.com