tag:blogger.com,1999:blog-2248254789731612355.post2163217129828468185..comments2023-05-13T03:30:52.849-07:00Comments on Metal Earth: Modular rule design, The mulligan point and a questionAoshttp://www.blogger.com/profile/00145284080419502886noreply@blogger.comBlogger7125tag:blogger.com,1999:blog-2248254789731612355.post-45336933282031933962010-09-20T14:41:09.044-07:002010-09-20T14:41:09.044-07:00My main concern may seem to be that I don't wa...<i>My main concern may seem to be that I don't want to add something that will soften things up a bit too much, however, if you look at my wound system, you'll see that, really I'm trying to implement something that soften things up a little.</i><br /><br />For iterations of Ye Auld Game, I think a meta-game point is acceptable IF it has a cost. The only cost to most such mechanics is the opportunity cost ("If I use it now, I can't use it later"). For other kinds of games, that's fine, but to my mind, that just isn't enough for YEG; it's too soft. <br /><br />That, anyway, was the idea behind my heroic Effort mechanic for S&S, that has become Desperate Effort for Dying Sun: you can improve that roll, but it will cost you an unknown number of Hit Points. Take your chances.Matthew Slepinhttps://www.blogger.com/profile/04056247825064943944noreply@blogger.comtag:blogger.com,1999:blog-2248254789731612355.post-64766865784172471672010-09-19T19:06:17.003-07:002010-09-19T19:06:17.003-07:00In my current post-Apoc campaign mulligan points ...In my current post-Apoc campaign mulligan points are replaced by playing cards; you start with THREE randomly drawn cards from a deck of 52. You can add the card’s face value (an ace is an eleven, face cards are ten) to any d20 result of you choosing by giving the card back to the GM. Although deploying an action card will make a d20 attack or skill through successful, it will not negate all the consequences or benefits of rolling a natural number, i.e., playing a action point/ card will not duplicate a natural twenty. <br /><br />You will receive a new card at the end of every game session that you manage not to get dragged to safety by your posse (d20 modern, p.196). You will also receive a new card if you roll a natural twenty on an appropriate in game skill check. You will probably receive a new card if you do something particularly clever or impress the GM with your role playing. You will almost always receive a WWTF card if you can make the GM laugh with in story action. <br />Players may trade their playing/WWTF cards with each other or they can hold them. <br /><br />I also allow characters to use the face value of the card for healing when in a pinch. <br /><br />This may seem generous, but my players have a habit of charging into dangerous situations and the style of my GMing allows for alot of encounters per session. I tend to keep the action moving.Clovis Cithoghttps://www.blogger.com/profile/18208194219083373456noreply@blogger.comtag:blogger.com,1999:blog-2248254789731612355.post-1886334982918675332010-09-19T10:57:33.812-07:002010-09-19T10:57:33.812-07:00We used 'chips' or 'do-overs' or &...We used 'chips' or 'do-overs' or 'mulligans' for a long time and it didn't really change things that much. Our rule was you got one per level and you could save them... most of the time they seemed to be used for saving throws or an attack when you were fighting for your life --- sometimes players would use them to reroll hitpoints.<br />Once it was used, it was gone and if your reroll was worse than your original roll, the reroll stood.Stefan Poaghttps://www.blogger.com/profile/08192911890556534923noreply@blogger.comtag:blogger.com,1999:blog-2248254789731612355.post-90340147918240437532010-09-18T21:59:39.157-07:002010-09-18T21:59:39.157-07:00Which is my convoluted and mealy mouthed way of sa...Which is my convoluted and mealy mouthed way of saying that you might have a point.Aoshttps://www.blogger.com/profile/00145284080419502886noreply@blogger.comtag:blogger.com,1999:blog-2248254789731612355.post-24318577348044671632010-09-18T21:46:53.346-07:002010-09-18T21:46:53.346-07:00Hey Boulet, thanks for the comment. You are both r...Hey Boulet, thanks for the comment. You are both right and wrong.<br />The way critical hits/wounds work under my house rule system, you always get a saving throw vs death- the use of the mulligan allows you to re-roll this save. <br />Second, the "if as a referee" line is complete hyperbole. My main concern may seem to be that I don't want to add something that will soften things up a bit too much, however, if you look at my wound sytem, you'll see that, really I'm trying to implement something that soften things up a little.<br />The reason I make it cost so much is because I've used these points before in True20 and they can become a substitute for prudence.<br />However, everything here is tentative, and I'm not against changing the rule again if it doesn't create the fix I want.<br />Every change is a credit or debit of sorts as I inch my way towards making what I want out of all this.Aoshttps://www.blogger.com/profile/00145284080419502886noreply@blogger.comtag:blogger.com,1999:blog-2248254789731612355.post-72347394043919600242010-09-18T21:37:11.802-07:002010-09-18T21:37:11.802-07:00Hi Aos,
I see your point of view. By lack of expe...Hi Aos,<br /><br />I see your point of view. By lack of experience and knowledge I'm unable to figure out how many game sessions worth of xp those mulligan points represent. I assume more than a couple. This plus the constraints you added... You might as well include "and it only works when the moon is waxing and weather is cloudy"... As an hypothetical player I've already lost interest because it's too fidly, costly and I'd rather create a new PC than engage with this rule. <br /><br />If on top of re-rolling it could be used to survive a deadly blow that might be a little more attractive. <br /><br />Also: "If, as referee, I am impeded in my ability to make you suffer, something is fucked up."<br />I know it's a sarcasm and a hyperbole but wtf? Even with a hero point for free every session you're still the one deciding how many dozens of mutants are charging the PCs aren't you?boulethttps://www.blogger.com/profile/08713530459856030736noreply@blogger.comtag:blogger.com,1999:blog-2248254789731612355.post-86848044487863909382010-09-18T21:30:35.554-07:002010-09-18T21:30:35.554-07:00Nothing wrong with houseruling yourself into anoth...Nothing wrong with houseruling yourself into another game. I like to think that early on, that was the point, and somewhere the plot got lost.<br /><br />I remember some form of "fate point" mechanic as far back as WFRP 1e, and I don't think anyone has ever accused that ruleset of coddling characters.Scotthttps://www.blogger.com/profile/00155926145150934199noreply@blogger.com