8. The Drawing Room
Door: North: Stone x 2. both are immensely heavy (6d6 STR check, up to three characters may add in their strength to the effort/check) to shift each one.
Smell: Nothing remarkable
Light: Warm lamplight emanating from overhead chandelier.
Inhabitants: hostile furniture.1 Settee; 2 chairs; 1 coffee table; 2 bookshelves.
Furniture all has the same combat stats.
AC: 4(15) HD 2 HP 10 Attack 1d6* Morale: 12
*bookshelves attacks by hurling books. Each shelf hurls 2/round and has a total "magazine" of 20.
Aside from the strange looking and remarkably well preserved furniture (seeming value 1000gp total) the room has two paintings, one on the west wall and another on the east. The former depicts a sinister looking black galleon upon a rough sea beneath a slate grey sky; the latter shows the interior of a torture chamber, as seen, perhaps, through the blood smeared vision of one of its unhappy occupants: foreboding shapes loom over humanoids of indistinct aspect. Both paintings seem almost to move and breath with life. Looking at either engenders an unease.
The furniture will attack when the south door is attempted or if someone molests either of the paintings. Unless someone is watching it specifically, the furniture will have surprise. Once the room is vacated it automatically reassembles itself.